Welcome to the **Space Viking Wiki**, a shared space to keep track of the [[Space Viking]] campaign.
# Key Pages
- [[Crew]]
- [[Crew Finances]]
- [[Crew Ships]]
- [[Silver Spring]]
- [[House Rules]]
- [[Characters]]
# Day 7 of 1105
In the bustling expanse of the [[Third Imperium]], on the seventh day of Imperial year 1105, a ragtag crew assembles at [[Flammarion Highport]]. The massive 50-kilometer orbital station hums as [[Odo Bello]] waits for his team to gather from across the sector. He has been approached by [[Anders Casarii|Mr. Anders Casarii]] about retrieving an abandoned Type-S [[Far Trader]]. His first call was to [[Perch T. Pickens]], a former enforcer with a complicated past, to lead this newly-formed team on what seems like a straightforward salvage mission. They're a colorful bunch: [[Orin Ciraxos]] the naval pilot, Odo the medic-engineer, the mysterious gunner [[Wash Dushar]], and [[Velas Marrock]] the navigator – each carrying their own secrets and scars from the recent [[NACWAR]].
No sooner had they set foot in the station’s bustling concourse than they noticed [[Kira Ivanova]], an out-of-work engineer in a threadbare flight suit, poring over job postings. Velas struck up a conversation, and within minutes the group had negotiated a contract. Kira started high—7,000 credits a month—but was talked down to five, with a promise of more if she proved her worth. A token payment from Perch sealed the deal, and Kira’s wide grin hinted at her relief.
Moments later, a neon-lipped stranger named [[Mei Tanaka]] intercepted them, breathlessly asking directions to the downport. She flaunted elegant augmentations and wafer jacks that drew quick admiration, but before she could expand on her traveling needs, an urgent ping on her comm pulled her away.
The crew searched for their enigmatic companion [[Wash Dushar|Wash]]. Once a decorated Star Marine, then a savvy broker, and even a frontier barbarian, Wash's complex past made him as unpredictable as he was valuable. They finally tracked him to The Little Leprechaun bar, where he sat alone, nursing a drink and pointedly ignoring messages from his former comrades. The tension between him and Captain Perch hung heavy in the air - a silent reminder of some shared history neither seemed eager to discuss.
As the group waited, Odo and Perch met with [[Anders Casarii|Mr. Anders Casarii]], an officer with Scout Services. He explains their predicament: a Scout Service vessel called the "[[Highndry]]" - a Type S Free Trader - sits abandoned on the planet [[Walston]], four parsecs away. Its previous crew, now expelled from service, had damaged the ship and left it stranded. Kasari's offer is straightforward but loaded with opportunity: transport via mid-passage aboard the Autumn Gold to Walston, locate and repair the Highndry using provided electronics and repair equipment, then return it back to [[Flammarion Highport]]. The compensation seems modest at first - just 1,000 credits for each leg of the journey - but the real prize is the Scout Service's offer to lease the repaired vessel to the crew for a full year.
Meanwhile, Velas found himself confronted by a hardened Villani fighter who challenged him to a short, brutal spar. The bet escalated, culminating in a one-minute test of grit: if Velas stayed on his feet, he’d earn 200 credits. Punches and feints blurred into a swift, vicious dance, and Velas emerged victorious, pocketing the prize.
# Day 8 of 1105
With business at the Highport done, the Travellers boarded the [[Autumn Gold]], captained by [[Michelle Corelli]]. It was intended to be a simple passage to their next job, but the ship’s corridors hid clashing personalities. [[Jonas Kalvek]], a bright-eyed medical student, offered a TL-8 medkit; burly [[Kael Monteris]] prowled the engine rooms; [[Eliora Grast]], a corporate type, kept to herself—though not for long.
Mid-transit, a jarring engineering malfunction plunged passageways into flickering gloom. Sirens wailed and ventilation faltered, until Kira sprang into action. In a flurry of sparks and sweat, she stabilized the ship’s failing systems, earning an immediate bonus from an impressed crew. But the calm was short-lived. The discovery of controversial Aslanian milk aboard the ship ignites old tensions, particularly with Captain Perch, whose experiences in the [[NACWAR]] left deep wounds.
Meanwhile, [[Eliora Grast]] catches the attention of Velas, carrying data cards that hint at illegal AI research. Through a series of calculated moves, the crew manages to steal and copy her credentials, planting them on the ship's burly engineer Kael in an attempt to sow discord. In a bold escalation, [[Orin Ciraxos]] manages to drug Captain Corelli, while Perch plants listening devices in her office.
# Day 9 of 1105
**0900:** In the sterile corridors of the [[Autumn Gold]], tension finally erupts into violence. What begins as a heated exchange over breakfast—with the shirtless cook [[Kael Monteris|Kael]] preparing pancakes in the mess hall—quickly spirals into chaos when the crew discovers that medic [[Jonas Kalvek|Jonas]] has been discussing Aslanian milk, a controversial substance that strikes a raw nerve given the recent [[NACWAR]] conflict.
The situation deteriorates rapidly. [[Wash Dushar|Wash]], broker extraordinaire, throws the first punch at Jonas, bloodying his nose. As Kael attempts to intervene, Perch enters the fray with a kitchen blade, though his attack is deflected. The massive ex-Army cook proves formidable, landing a devastating counter-blow that leaves Pickens reeling. [[Velas Marrock|Velas]] seizes the moment, approaching from behind to drive his blade deep into Kael's back, effectively neutralizing the immediate threat.
Meanwhile, in the captain's quarters, [[Orin Ciraxos|Orin]] has managed to restrain the drugged [[Michelle Corelli|Captain Corelli]], binding her with bedsheets and gagging her. The corporate passenger, [[Eliora Grast]], witnesses the violence and retreats to her cabin, activating some form of energy shield for protection.
**1000:** As alarms begin blaring throughout the ship, the crew discovers that [[Victor Pelnar|Victor]], another crew member, has disabled the engines from the engineering section. A tense standoff ensues, with the crew managing to talk him down using a combination of threats and persuasion. [[Kira Ivanova]], their newly-hired engineer, proves invaluable by restoring power to the engines.
The crew then faces a series of urgent technical challenges: disabling the ship's transponder to avoid detection, treating the wounded, and securing their newfound prisoners. The ship is now the [[Silver Spring]] under [[Crew]] control. The session reaches its climax with the crew learning their cargo's true value—roughly 300,000 credits in luxury textiles and medical supplies—and debating their next move. They must choose between heading to [[Elixabeth]] to drop off their corporate passenger (who offers 50,000 credits for safe passage) or making for the lawless [[Trojan Reach]] to avoid Imperial entanglements.
**1100:** The session ends with the crew in control of the vessel but facing a ticking clock (12 hours): they have mere hours before Imperial authorities respond to their distress signal, forcing them to make crucial decisions about their next destination while managing their wounded and restrained prisoners.